AI Insights · Timothy · July 2023
Top 5 Roguelike Games Performance in Europe Q2 2023
In Q2 2023, the top 5 Roguelike games on a unified platform in Europe showcased varied trends in weekly downloads, revenue, and active users. Detailed insights are sourced from Sensor Tower.
In the second quarter of 2023, the top 5 Roguelike games on a unified platform in Europe displayed diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
RAID: Shadow Legends from Plarium Global Ltd saw a steady stream of weekly revenue, peaking at approximately $1.1M in late March. However, it experienced a gradual decline to around $760K by mid-June, with a slight recovery to $887K by the end of the quarter. Weekly downloads fluctuated, starting strong at around 49K in late March but dipping to about 25K by the end of June. Active users showed a declining trend from approximately 228K in late March to around 184K by the end of June.
Hero Wars: Alliance by Nexters Global LTD exhibited a significant variation in weekly revenue, starting at $906K in late March, with peaks above $1M in early April and early May, before stabilizing around $678K by the end of June. Weekly downloads saw considerable activity, peaking at over 107K in late April and ending the quarter with a strong 103K. Active users remained relatively stable, hovering around 600K throughout the quarter.
Diablo Immortal from Blizzard Entertainment, Inc., experienced fluctuations in weekly revenue, starting at $682K in late March, dipping below $300K in late May, and recovering to approximately $512K by the end of June. Weekly downloads followed a similar pattern, starting at 37K, dropping to around 17K in early May, and peaking again at around 60K in mid-June. Active users remained robust, maintaining numbers around 350K to 390K throughout the quarter.
AFK Arena by Lilith Games showed a moderate weekly revenue trend, starting at $332K in late March, peaking at $489K in early April, and settling around $313K by the end of June. Weekly downloads were relatively low, peaking at 34K in mid-April and stabilizing around 13K by the end of June. Active users showed a slight decline from approximately 349K in late March to 313K by the end of June.
Idle Heroes - Idle Games from DHGames Limited reported a varied weekly revenue, starting at $251K in late March, with a notable peak of $408K in mid-June, before settling at around $150K by the end of June. Weekly downloads started at 20K, peaking at 50K in early April, and ending the quarter at around 20K. Active users remained relatively stable, fluctuating between 164K and 216K throughout the quarter.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.